Experiences for learning

Business Training

Our business training games and activities are designed to engage teams in collaborative practices around setting priorities, generating buy-in, and initiating rapid-design-cycles (ideation, prototyping, testing, feedback, and refinement) in order to develop innovative and powerful new tools.


cropped-Screen-Shot-2015-09-30-at-1.28.52-PM1.pngCorporate Divisions

(In Development) Corporate Divisions pits two corporations of equal footing against each other. As a team of Division Heads led by a CEO, Corporations vie against one another for valuable project contracts while trying to headhunt the best players on the other team. CEOs must learn how to generate employee buy-in, prevent silo-mentality, and anticipate the investments of the other team, while Division Heads must strike a balance between helping CEOs maximize various investments and helping themselves get ahead even if that means accepting a promotion to the other team.


forest_wordTroubled Lands

Troubled Lands is a 30-min game of cooperation, morals, and negotiation.  In a business training setting, Troubled Lands is useful for discussing the multiplicity of goals, diversity of reasons for action, and for illustrating the impacts of changing between working competitively, collaboratively, or when employees are neither competitive nor collaborative.


Waggle Dance

Waggle Dance is a lighthearted party-style game in which players act as honeybees who can only communicate the location of valuable nectar sources by performing their own home-grown waggle dance. The waggle dance is crucial, and over multiple rounds, the winning team will be the honey bees who collaborated best to craft a simple yet robust dance. Easy-to-learn and fun-to-play, this fast-paced team-based design competition combines the amusement of a dance-off with the seriousness of innovative design thinking.


Treasure Map

Treasure Map is a fun playground-style game in which players act as pirates who run around hiding and searching for treasures on an island with only the aid of a map drawn by their team’s spy.  The map is key, and over multiple rounds, the winning team will be the pirates who collaborated best to develop a quick-to-draw yet clear-to-read map of the other team’s hidden treasure locations. This easy-to-learn and fun-to-play game merges the excitement of physical movement with the power of innovative design thinking.